In other cases, the announcer will call, "K.O." when one character is triumphant or " Double K.O." when both opponents have been knocked out simultaneously. If both players have equal health remaining, the round will be a draw. If the winning character retains all his or her health without the time limit expiring, the announcer will call, "Perfect!" If the winning character is near knockout (5% health remaining or less), the announcer will call, "Great!" It is possible that both characters can be knocked out simultaneously, and the announcer will call, " Double K.O." If the time limit for the round expires, the character with more health will be declared the winner. However, the players have a choice of one to five rounds, as well as options for the time limit of each round. Otherwise, Tag Tournament used much of the Tekken 3 gameplay engine and reintroduced characters who weren't available since Tekken 2.īy default, there are two rounds of combat. The game allowed each player to control one of the two selected fighters, who could be tagged in and out of the fight by the additional fifth button, which can be used for tag team attacks and juggles, amongst other tactics. Tekken Tag Tournament, released between Tekken 3 and Tekken 4, is not a part of the Tekken storyline. Tekken 5 saw the return of both walled and infinite arenas, with the fluid mobility of Tekken 4 being toned down to appease many players who felt it made the game more focused on evasion. This differed from previous Tekken games, where all of the arenas were level and contained no boundaries, meaning the player could walk forward or backward without limit. Tekken 4 gave characters even greater mobility by adding true 3D movement while simultaneously including geometrically complex arenas with unleveled ground, obstacles, and walls. Also, Tekken 3 reduced recovery time after being knocked down then previous games and each game afterwards includes rolls to recover instantly after hitting the ground allowing the player to get back into the fight instead of pounding buttons. Tekken 3 introduced the ability to move into the foreground or away from the background, commonly referred to as " sidestepping". Each iteration was improved upon both graphically and technically. Other trademarks include throw escapes and starting from Tekken 2, autoblock.
#TEKKEN 2 MOVIE ACTRESS SERIES#
The Tekken series use separate buttons for right and left limbs, resulting in four buttons.
(Note: The year is in accordance to their respective arcade release dates.) Main series